It would appear that Burnout 3: Takedown won't be making any philosophical changes to the series, though it will contain a host of improvements. Criterion has built the franchise from the ground up on the notion that reckless, ridiculously high-speed driving and apocalyptic auto wrecks are really, really fun-which, unsurprisingly, has proved pretty true thus far. Click "stream" for more detail.įor a series that has never earned a rating beyond an "E "(for Everyone), the Burnout games have always appealed to a dark, primal side of human nature. When auto insurance backers have nightmares, they dream of Burnout 3. And from the taste we've had of its follow-up, Burnout 3: Takedown, this may be the game that puts all eyes on Criterion. Criterion's most accomplished and most simply likable title was easily 2002's visceral, crash-happy racer Burnout 2: Point of Impact. Though the studio is probably best known for its middleware-development arm responsible for the ubiquitous Renderware engine-the same engine that powers favorites like Mortal Kombat: Deadly Alliance and the GTA series-it has also managed to produce several games of admittedly varying quality. UK-based developer Criterion Studios is an outfit that seems to have been heading toward greatness for a few years now.
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